Update 1.8
timeframe: approx. 1 month
boreas critical strike
900m x 700m
focused on:
varying the size, shape, and placement of player cover
blocking sightlines between pathways
gameplay intentions:
make players think about their pathing and how best to navigate obstacles
force player/enemy interactions through spawner and bug hole placement
problems solved:
in other critical strike maps, players never utilized the full size of the large boss arena → shrunk the arena to ½ the size to encourage more intense, high-stakes gameplay
the dynamic weather system was continuously blocking player vision too much, and did not look good visually → worked with the unreal engine uds plug-in to adjust weather and storm values to ensure adequate player visibility