Update 1.9
timeframe: approx. 1.5 months
hope’s retreat valaka expansion
750m x 950m
designed and pitched a map expansion, describing the r.o.i. and player investment
designed and implemented 5 missions of different types
worked within constraints of an un-editable landscape
worked with marketing team to create a billboard asset, fitting into the space narratively and creating a player-engagement hotspot
handled the audio ambience emitter placement
focused on:
intentional objective placement to get players thinking strategically
environmental storytelling to explain the expansion thematically
gameplay intentions:
encourage strategic team composition based on the shifts from close-quarters to open spaces
have players actively seek out cover or high ground to produce coordinated attacks
problems solved:
internal testers kept dying to the boundary collision or hitting blocking volumes → adjusted positions of blocking volumes, and rearranged the layout of some set dressing to show players that the area ahead wasn’t playable
one of the meshes used had problematic collision, resulting in the qa team writing up 200+ bugs of varying priority → quickly identified the mesh and bulk replaced it with a better one, double checking the visuals and collisions, and closing all the bugs within a matter of days